Showing posts with label Indian Gaming. Show all posts
Showing posts with label Indian Gaming. Show all posts

Monday, July 17, 2017

NIGC Signals "Mission Accomplished" In Indian Country

2016 Indian Gaming Revenues Increased 4.4%

WASHINGTON – July 17, 2017- Today Chairman Jonodev Osceola Chaudhuri, Vice Chair Kathryn Isom-Clause, and Associate Commissioner Sequoyah Simermeyer of the National Indian Gaming Commission (NIGC) released the Fiscal Year 2016 Gross Gaming Revenue numbers totaling $31.2 billion, an overall increase of 4.4%.  
“The success reflected in the 2016 gross gaming revenue is due, at least in part, to the Indian Gaming Regulatory Act’s promotion of tribal self-determination principles,” said the Chair of the NIGC, Jonodev O. Chaudhuri.
In the 1970s rural Tribes began gaming, mostly as small bingo facilities, as a means to provide revenue and jobs for their people and to manifest self-determination. The same holds true today as is evident by 57% of gaming revenue being generated by small or moderately sized Indian gaming operations grossing less than $25 million per year.  For gaming tribes, revenue has become a lifeline to generate economic development and supplement moderate funding received from federal government programs and services.
Revenues are calculated based on 484 independently audited financial statements, comprised of 244 federally recognized Tribes across 29 States. The GGR for an operation is calculated based on (1) the amount wagered minus winnings returned to players and (2) earnings before salaries, tribal-state compacts and operating expenses.  Each of the NIGC administrative regions showed growth during FY16 with the following increases being reported:
  • Sacramento Region (6.3%)
  • Oklahoma City Region (5.7%)
  • Portland Region (5.1%)
  • Phoenix Region (4.4%)
  • Tulsa Region (4.0%)
  • Washington, DC Region (3.8%)
  • St. Paul Region (1.1%)
“The stable growth is reflective of a healthy and well regulated industry with a tremendous impact on local and state economies,”  said Chairman Chaudhuri.  “When Congress passed IGRA  almost thirty years ago, it expressly cited in its findings and purposes the long standing federal policy goal to promote tribal economic development, tribal self-sufficiency, and strong tribal governments; no other economic driver has been able to do that for Indian country as successfully as gaming,” he said.
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The Indian Gaming Regulatory Act created the National Indian Gaming Commission to support tribal self-sufficiency and the integrity of Indian gaming.  The NIGC has developed four initiatives to support its mission including (1) To protect against anything that amounts to gamesmanship on the backs of tribes; (2) To stay ahead of the Technology Curve; (3) Rural outreach; and (4) To maintain a strong workforce within NIGC and with its tribal regulatory partners.  To learn more, visit www.nigc.gov and follow us on Facebook and Twitter.
Download the PDF here.

Sunday, August 2, 2015

Cross-Post How Tribal Leaders and Their Cohorts Can Steal Money From Tribal Members

This was posted at Original Pechanga Blog.  This is just an excerpt!  There's more here:  Full Article How Tribal Leaders and Their Cohorts Can Steal Money From Tribal Members

How Tribal Leaders and Their Cohorts Can Steal Money From Tribal Members

A first entry from guest blogger Free Range Indian is a piece on how tribal members can get bilked by tribal leaders and the gaming business entity for the tribe.  A primer of what can happen.

How do Tribal Leaders and Their Cohorts Steal So Much Money FROM YOU
First of all let us understand that even a trained monkey can run a casino. There is no genius involved. You put a machine in the middle of the floor. People put money in it. You collect the money. It is after the money is collected that the problem begins. One rule to remember here, Crooks go where the money is. It is very hard to be a thief when there is nothing to steal.

he first order of business is the development of policies that favor theft. Re-written constitutions and ordinances that only your attorney can understand and what they understand is that you have surrendered all you authority to them. Adoption of Management Agreements that are designed to get around the provisions of the Indian Gaming Regulatory Act (IGRA) If there was ever a piece of legislation that legalized theft in Indian Country IGRA is it. IGRA is responsible for so many violations of the Racketeer Influenced and Corrupt Organizations Act (RICO) because it does not provide for real oversight, investigative powers and authority or enforcement over Indian Gaming. By the time the attorneys and lobbyist were done with IGRA it was full on open season in Indian Country.
So let’s get down to the nitty gritty then. 

How does the theft occur?

Manipulation of definitions as to what Net Profit and Gross Profit mean are the first order of business. Any time you question what the net earnings were for your casino there is never a straight answer and you are deemed as stupid for not understanding the financial report. So you have an Indian Gaming Authority (IGA) approved Tribal Revenue Allocation Plan (TRAP). It is supposed to protect you from dishonesty and allow equitable distribution of revenues in a manner approved by the Tribe.

So which is it? Is your share of the profits from the net or the gross? In a perfect world all of the revenue earnings of the casino should be deposited with the tribe then the casino asks for an approved operating budget for monthly or quarterly operation of the casino. What is left is the net earning and it is from these net earnings that the TRAP funds are derived.

What is the real life situation? Some Tribal leaders allow the casino management to determine how much money is sent to the Tribe as net profit. If management was truly greedy they would just expense you out every month and you would receive nothing. But they know they can’t do this and get away with it for very long.

You alone are responsible for what comes next. Management, along with corrupt tribal leaders, gaming commissions and accountants begin a systematic testing of what makes you happy. How much money makes you happy. They start with a number that is low and will keep it there if you never challenge them. You know that according to your TRAP you are entitled to 40% of the net earnings. (40% as an example). The math is simple. If your casino has a net of $20,000,000 per month then your monthly per-capita should be $8,000,000 and then divided by the number of tribal members of the tribe. If there are 1,000 members in your tribe this should equal a payment of $8,000 per month. But you are only receiving $4,000 a month. What happened to the other $4,000? More realistic, what happened to the other $4,000,000?

What happens after you discover the discrepancy and how it is corrected is now your responsibility. This is where the lies and cover up begins. We have heard every excuse and reason imaginable as to why your per capita is not what it should be.

New construction is probably one of the easiest ways to manipulate casino revenues. Is your casino stuck in continuous construction, remodeling and upgrades? Do you really need it? The real question is why is the cost of construction coming out of your per capita when it should be coming out of economic development. Even more the question is who authorized the new construction and the source of funds?

 Full Article How Tribal Leaders and Their Cohorts Can Steal Money From Tribal Members

Friday, June 15, 2012

Gaming Patents and Pala

Today's post is on the gaming patents behind slot machines.  Understanding patents can get pretty complicated particularly if one if not familiar with the intricate details of the invention.

First, a little Patent 101.  Let's say you invent something.  You would then like to sell that product or service you have invented.  But before one starts selling their invention they typically like to get some legal protection in the form of a patent.  The inventor then would draft their patent and submit it to the United States Patent and Trademark Office for consideration.

Often there are multiple inventors and Patent Attorneys need to be hired to do an exhaustive patent search to make sure the invention doesn't already exist.  More often than not an idea you may think is unique is already patented.

Usually the patent office rejects the first patent submission.  The inventors then decide if they are going to revise the patent and resubmit or abandon the project.  All this can cost a lot of money.  Usually the minimum amount a patent will cost is about $7000 to $10,000.  This is a rare case where the inventor can write the patent themselves, submit it themselves, do the patent search themselves, and address any concerns raised by the patent office themselves.

Patent costs can soar if a similar invention is found and legal challenges are mounted against the patent.  Every reiteration and resubmission a patent goes through costs more money.

But if the inventors make it through this process then they are the proud owners of a U.S. Patent.  It doesn't stop there though.  If one plans to sell their product or service internationally one may decide to pursue patenting their invention in other countries such as in Japan or the European Union.

After all that the owners of the patent can do several things.  First, then can produce and market their product on their own.  Or they can sell the patent to another company.  Or, more often than not, they can license their patent to another company or multiple companies who then use the patented technology to produce products and sell them.  The owners of the patent are often paid Royalties and/or Licensing Fees for the right to use their intellectual property (IP).

Further, a patent can be licensed and sub-licensed multiple times.  Even more complicated, if a company gets bought out that has a license to the technology then the company that bought the other company will assume ownership of that license.

Ok, for this discussion we also need a little background on Indian Gaming.  A good primer on Indian Gaming is on Wiki about Native American Gaming.  In a nut shell in the 1970's a couple of tribal members living on Indian Land in Minnesota received a property tax bill.  Feeling they did not owe the property tax since they were on Indian Land they challenged the State and County in court.  They lost.  They appealed that decision to the Supreme Court which not only reviewed the case but made a ruling that " not only that states do not have authority to tax Indians on Indian reservations, but that they also lack the authority to regulate Indian activities by Indians on Indian reservations. (from Wiki)"

This paved the way for tribal gaming under the premise of tribal sovereignty.   In 1980 the Cabazon Band of Mission Indians in California began operating a Bingo Hall.  The Indio Police and Riverside County Sheriff promptly shut down the Bingo Hall.  Cabazon took their case to the Supreme Court in 1986.  The Supreme Court once again "ruled that Indian gaming was to be regulated exclusively by Congress and the federal government, not state government; with tribal sovereignty upheld, the benefits of gaming became available to many tribes. (from Wiki)"

Indian Gaming was born but complications still arose.

One complication was in California where Class III gaming was still illegal (traditional slot machines, craps, roulette, etc).  California did have a State Lottery, Horse Race Tracks, and Poker Parlors but Class III gaming was still illegal.

Seeking ways to increase revenue tribes began looking at slot-like machines called Video Lottery Terminals.  Since Bingo was already legal they sought slot machines that used a Bingo Mechanism instead of the Random Number Generators most Class III slot machines have.  This lead to the creation of Class II Slot-like machines.

In the early days of Indian Gaming I remember people complaining about the machines.  They didn't like the printed ticket.  They wanted to feel the coins and hear the coins hit the tray.  In the late 1990's this lead to a push at least in California to make Class III gaming legal on Indian Reservations.  This lead to several tribes pursuing compacts with the State and ultimately lead to several ballot initiatives making Indian Gaming legal in California.

But while tribes could now operate Class III slot machines they were limited to 2000 machines per casino, had to pay the state a fee per machine, and still could not operate other games such as craps or roulette.

This lead to another round of inventions and patents that lead to the creation of crap-like and roulett-like games.  I know Pala and Pechange both have "Pala Craps" and roulette and "Pechanga Craps" and roulette.  Instead of rolling dice, cards are dealt that have pictures of dice.  In the case of roulette instead of a ball landing on a number the wheel a card is drawn from a spinning wheel with a number on it.

Those of you who remember the early days of Indian Gaming may also remember playing Black Jack where an ante or "fee" had to be paid to the House.  This was because at that time Black Jack had to be player banked and not house banked.  The house could not make money on the loses of players.

The first document I have here is an article that appeared in the Los Angeles Times in 1998 titled The Slot Machine That Isn't.

Here is an excerpt:

"The Pala tribe promptly commissioned a Nevada company called Sierra Design Group to build a gambling device that met all the requirements and still, as they say, quacked like a slot machine.

Six months and several million dollars later, Sierra Design rolled out the result.
It has the soul of a lottery but the look and feel of a slot machine.

The new system actually conducts a lottery as described in the compact. It's just that the gambler is hardly aware of it."
The Slot Machine That Isn't - Los Angeles Times



This patent for this slot machine was issued.  It's titled Video Lottery Game United States Patent US 6,168,521, B1.  The inventors of the patent are very familiar names:  Robert Luciano (Sierra Design Group), Art Bunce, Glenn Feldman, George Foreman, Jerome Levine, and on the last page Howard Dickstein was also added as an inventor.

Presumably this is the invention Pala commissioned and paid for.  Yet no where is Pala mentioned in the patent.  It could be there is another patent similar to this I have not yet seen.

Here is the patent:
Video Lottery Game United States Patent US 6,168,521, B1


 

Other patents were developed.  Two were developed by Jerry Turk who managed the Pala Casino for 7 years.  One of those patents is for Pala Craps and Pala Roulette.  The Pala Band of Mission Indians is the Assignee on one of the patents.
United States Patent US 7,540,498 B2 Systems and Methods for Card Games That Simulate Non-Card Casino Table...
United States Patent Application US 2005/0032569 A1 Methods and Systems For Interactive Lottery Game Jerry ...




In 2003 Alliance Gaming Corp bought Robert Luciano's Sierra Design Group. which is now known as Bally Technologies
Alliance to buy Reno’s Sierra Design Group


After Prop 5 passed Class III slot machines seemed to be preferred to Class II slot machines.  People who go to Vegas are familiar with Class III games and thus if they go to an Indian Casino with the same games there is a familiarity there that helps pry the dollars from their wallet.

But lately Class II machines are in resurgence.  First off, the NIGC does not regulate Class II machines.  Second, there are no limitations on how many Class II slot machines an Indian Casino can operate.  Indian Casinos are limited to 2000 (or 2500?) Class III machines.

Second, Indian Casinos have successfully developed their own brand and no longer rely on Vegas familiarity.  Indian Casinos now have their own unique games and even slot machines that their customers specifically come to play.

Thirdly, it is increasingly difficult to tell a Class II from a Class III machine. Often the only way to tell is by the internal mechanism.  But some Class II machines have made them easier to identify.  With each spin of the wheel there is a little bingo card near the top of the machine that displays the numbers drawn.

You thought you were playing a slot machine but you were really playing Bingo!